AI Insights · Timothy · April 2022
Top 5 Stickman Games on iOS in Germany for Q1 2022
Discover the performance trends of the top 5 Stickman games on iOS in Germany during the first quarter of 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends for the top 5 Stickman games on iOS in Germany. Here's a detailed look at their performance metrics.
Stick War: Legacy from Max Games Studios displayed consistent weekly downloads, starting at around 1.1K in late December and maintaining similar levels throughout Q1. Weekly downloads peaked at 1.2K in the week of February 21. Revenue showed fluctuations, peaking at approximately $870 in the week of January 31, before gradually declining to around $200 by the end of March. Active users remained fairly stable, with a slight increase from 2.6K to 2.7K over the quarter.
Stickman History Battle had a notable start with weekly downloads reaching 2.2K in mid-January. However, downloads decreased significantly to 691 by the end of March. Revenue peaked at $542 in mid-January but saw a sharp decline, ending the quarter at around $65. Active users reached a high of 4.4K in late January but stabilized at around 3.4K towards the quarter's end.
Stickman Legends Offline Games by Zitga showed a gradual increase in weekly downloads, starting at 189 and rising to 365 by the end of March. Revenue remained relatively stable, with minor fluctuations, peaking at $210 in late February. Active users also experienced an upward trend, increasing from 251 in late December to 418 by the end of March.
The Archers 2: stick man game by BYV had stable weekly downloads, hovering around 130 at the beginning of the quarter but dropping to 81 by the end of March. Revenue saw minor fluctuations, peaking at $195 in late February. Active users remained steady around the 500 mark, with a slight dip to 391 by the end of March.
Stickman Hook from MADBOX had the highest weekly downloads among the top 5, starting at 9.1K and maintaining strong numbers throughout the quarter, peaking at 7.2K in early March. Revenue showed a declining trend, starting at $121 and ending at $49. Active users remained high, with a slight decrease from 24.1K to 23.2K over the quarter.
The data for these games comes from Sensor Tower. For more detailed insights and trends, visit Sensor Tower.